Kenny Erleben's Personal Web Page
Publications |
2024 |
A systematic comparison between FEBio and PolyFEM for biomechanical systems, by Liam Martin, Pranav Jain, Zachary Ferguson, Torkan Gholamalizadeh, Faezeh Moshfeghifar, Kenny Erleben, Daniele Panozzo, Steven Abramowitch and Teseo Schneider. ,Computer Methods and Programs in Biomedicine. Volume 224 (2024).
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Differentiable rendering as a way to program cable-driven soft robots, by Kasra Arnavaz and Kenny Erleben. arXiv:2404.07590, Pages 1-10 (2024).
video, publisher. |
2023 |
Deep Learning-Assisted Localisation of Nanoparticles in synthetically generated two-photon microscopy images, by Rasmus Netterstrøm, Nikolay Kutuzov, Sune Darkner, Maurits Jørring Pallesen, Martin Johannes Lauritzen, Kenny Erleben and Francois Lauze. arXiv (2023).
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Deep-Learning-Based Segmentation of Individual Tooth and Bone With Periodontal Ligament Interface Details for Simulation Purposes, by Peidi Xu, Torkan Gholamalizadeh, Faezeh Moshfeghifar, Sune Darkner and Kenny Erleben. IEEE Access, Volume. 11, Pages 102460-102470 (2023).
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cRedAnno+: Annotation Exploitation In Self-Explanatory Lung Nodule Diagnosis, by Jiahao Lu, Chong Yin, Kenny Erleben, Michael Bachmann Nielsen and Sune Darkner. IEEE 20th International Symposium on Biomedical Imaging (ISBI), Pages 1-5 (2023).
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Collision-constrained deformable image registration framework for discontinuity management, by Thomas Alscher, Kenny Erleben and Sune Darkner. Plos one 18 (8), e0290243 (2023).
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Extremely weakly-supervised blood vessel segmentation with physiologically based synthesis and domain adaptation, by Peidi Xu, Olga Sosnovtseva, Charlotte Mehlin Sørensen, Kenny Erleben and Sune Darkner. Accepted for The 2nd Workshop of Medical Image Learning with Limited & Noisy Data (MILLanD) (2023).
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SE (3) Group Convolutional Neural Networks and a Study on Group Convolutions and Equivariance for DWI Segmentation, by Renfei Liu, Francois Bernard Lauze, Erik J Bekkers, Kenny Erleben and Sune Darkner. This preprint is Under Review at Nature Portfolio (2023).
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A hybrid approach to full-scale reconstruction of renal arterial network, by Peidi Xu, Niels-Henrik Holstein-Rathlou, Stinne Byrholdt Søgaard, Carsten Gundlach, Charlotte Mehlin Sørensen, Kenny Erleben, Olga Sosnovtseva and Sune Darkner. Scientific Reports 13 (1), 7569 (2023).
paper, code, publisher, DOI. |
2022 |
LibHip: An Open-Access Hip Joint Model Repository suitable for Finite Element Method Simulation, by Faezeh Moshfeghifar, Torkan Gholamalizadeh, Zachary Ferguson, Teseo Schneider, Michael Bachmann Nielsen, Daniele Panozzo, Sune Darkner and Kenny Erleben. Computer Methods and Programs in Biomedicine, 107140 (2022).
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Accuracy and consistency of intensity-based deformable image registration in 4DCT for tumor motion estimation in liver radiotherapy planning, by José D. Tascón-Vidarte, Line Bjerregaard Stick, Mirjana Josipovic, Signe Risum, Julien Jomier, Kenny Erleben, Ivan Richter Vogelius and Sune Darkner. PLoS ONE, Volume 17, Number 7, e0271064, Pages 1-15 (2022).
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Reducing Annotation Need in Self-Explanatory Models for Lung Nodule Diagnosis, by Jiahao Lu, Chong Yin, Oswin Krause, Kenny Erleben, Michael Bachmann Nielsen and Sune Darkner. In: Reyes, M., Henriques Abreu, P., Cardoso, J. (eds) Interpretability of Machine Intelligence in Medical Image Computing. iMIMIC 2022. Lecture Notes in Computer Science, vol 13611. Springer, Cham (2022).
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Group Convolutional Neural Networks for DWI Segmentation, by Renfei Liu, Francois Bernard Lauze, Erik J Bekkers, Kenny Erleben and Sune Darkner. Geometric Deep Learning in Medical Image Analysis (GeoMedIA) Workshop (2022).
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Differentiable Depth for Real2Sim Calibration of Soft Body Simulations, by Kasra Arnavaz, Max Kragballe Nielsen, Paul G. Kry, Miles Macklin and Kenny Erleben. Computer Graphics Forum, Pages 1-14 (2022).
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Bundle geodesic convolutional neural network for diffusion-weighted imaging segmentation, by Renfei Liu, Francois Bernard Lauze, Kenny Erleben, Rune W. Berg and Sune Darkner. Journal of Medical Imaging, Vol. 9, Issue 6, 064002 (2022).
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Fast Vortex Particle Method for Fluid-Character Interaction, by Asger Meldgaard, Sune Darkner and Kenny Erleben. Graphics Interface (2022).
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Contact and friction simulation for computer graphics, by Sheldon Andrews, Kenny Erleben and Zachary Ferguson. SIGGRAPH '22: ACM SIGGRAPH 2022 Courses , Number 3, Pages 1–172 (2022).
paper, video, code, web, publisher, DOI. |
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Open-Full-Jaw: An open-access dataset and pipeline for finite element models of human jaw, by Torkan Gholamalizadeh, Faezeh Moshfeghifar, Zachary Ferguson, Teseo Schneider, Daniele Panozzo, Sune Darkner, Masrour Makaremi, François Chan, Peter Lampel Søndergaard and Kenny Erleben. Computer Methods and Programs in Biomedicine, Volume 224 (2022).
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Auto-segmentation of Hip Joints using MultiPlanar UNet with Transfer learning, by Peidi Xu, Faezeh Moshfeghifar, Torkan Gholamalizadeh, Michael Bachmann Nielsen, Kenny Erleben and Sune Darkner. Medical Image Learning with Limited and Noisy Data. MILLanD 2022. Lecture Notes in Computer Science, vol 13559. Springer, Cham (2022).
paper, code, publisher, DOI, ResearchGate. |
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Pseudo-Label Guided Image Synthesis for Semi-Supervised COVID-19 Pneumonia Infection Segmentation, by Fei Lyu, Mang Ye, Jonathan Frederik Carlsen, Kenny Erleben, Sune Darkner and Pong C. Yuen. IEEE Transactions on Medical Imaging, 2022 (2022).
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2021 |
Mandibular Teeth Movement Variations in Tipping Scenario: A Finite Element Study on Several Patients, by Torkan Gholamalizadeh, Sune Darkner, Paolo Maria Cattaneo, Peter Søndergaard and Kenny Erleben. Computational Biomechanics for Medicine, Pages 31-43. Springer, Cham (2021).
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Coupling Friction with Visual Appearance, by Sheldon Andrews, Loic Nassif, Kenny Erleben and Paul G. Kry. Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 4, Issue 3, Number 31, Pages 1–20 (2021).
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Contact and friction simulation for computer graphics, by Sheldon Andrews and Kenny Erleben. SIGGRAPH '21: ACM SIGGRAPH 2021 Courses, Number 2, Pages 1–124 (2021).
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Contact modeling from images using cut finite element solvers, by Susanne Claus, Pierre Kerfriden, Faezeh Moshfeghifar, Sune Darkner, Kenny Erleben and Christian Wong. Advanced Modeling and Simulation in Engineering Sciences, Volume 8, Number 13 (2021).
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A multi-patient analysis of the center of the rotation of the tooth using finite-element models for varying couple magnitudes and directions, by Torkan Gholamalizadeh, Sune Darkner, Peter Søndergaard and Kenny Erleben. PLoS ONE, Volume 16, Number 11 (2021).
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A direct geometry processing cartilage generation method using segmented bone models from datasets with poor cartilage visibility, by Faezeh Moshfeghifar, Max Kragballle Nielsen, Jose D. Tascon-Vidarte, Sune Darkner and Kenny Erleben. Computational Biomechanics for Medicine XVI (2021).
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Cine-MRI Simulation to Evaluate Tumor Tracking, by Jose David Tascon Vidarte, Isak Wahlstedt, Julien Jomier, Kenny Erleben, Ivan R. Vogelius and Sune Darkner. Simulation and Synthesis in Medical Imaging. SASHIMI 2021. Lecture Notes in Computer Science, vol 12965. Springer, Cham (2021).
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Locking-Proof Tetrahedra, by Mihai Frâncu, Arni Asgeirsson, Kenny Erleben and Mads J. L. Rønnow. ACM Transactions on Graphics, Volume 40, Issue 2, Number 12, Pages 1–17 (2021).
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Global Position Prediction for Interactive Motion Capture, by Paul Schreiner, Maksym Perepichka, Hayden Lewis, Sune Darkner, Paul G. Kry, Kenny Erleben and Victor B. Zordan. Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 4, Issue 3, Number 39, Pages 1–16 (2021).
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Bundle Geodesic Convolutional Neural Network for DWI Segmentation from Single Scan Learning, by Renfei Liu, Francois Lauze, Kenny Erleben and Sune Darkner. Computational Diffusion MRI. CDMRI 2021. Lecture Notes in Computer Science, Volume 13006. Springer, Cham (2021).
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gradSim: Differentiable simulation for system identification and visuomotor control, by Krishna Murthy Jatavallabhula, Miles Macklin, Florian Golemo, Vikram Voleti, Linda Petrini, Martin Weiss, Breandan Considine, Jerome Parent-Levesque, Kevin Xie, Kenny Erleben, Liam Paull, Florian Shkurti, Derek Nowrouzezahrai and Sanja Fidler. International Conference on Learning Representations (ICLR) (2021).
paper, video, code, web. |
2020 |
Primal/Dual Descent Methods for Dynamics, by Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke and Tae-Yong Kim. Computer Graphics Forum, Volume 39, Pages 89-100 (2020).
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Local Optimization for Robust Signed Distance Field Collision, by Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke and Zach Corse. Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 3, Issue 1, Number 8, Pages 1–17 (2020).
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2019 |
The Matchstick Model for Anisotropic Friction Cones, by Kenny Erleben, Miles Macklin, Sheldon Andrews and Paul G. Kry. Computer Graphics Forum, Volume 39, Pages 450-461 (2019).
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High fidelity simulation of corotational linear FEM for incompressible materials, by Mihai Francu, Arni Asgeirsson and Kenny Erleben. MIG '19: Motion, Interaction and Games, Number 28, Pages 1–6 (2019).
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Automated Acquisition of Anisotropic Friction, by Keno Dreßel, Kenny Erleben, Paul Kry and Sheldon Andrews. 16th Conference on Computer and Robot Vision (CRV), Pages 159-165 (2019).
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Non-Smooth Newton Methods for Deformable Multi-Body Dynamics, by Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke and Viktor Makoviychuk. ACM Transactions on Graphics, Volume 38, Issue 5O, Number 140, Pages 1–20 (2019).
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Data Driven Inverse Kinematics of Soft Robots using Local Models, by Fredrik Holsten, Morten Pol Engell-Nørregård, Sune Darkner and Kenny Erleben. International Conference on Robotics and Automation (ICRA), Pages 6251-6257 (2019).
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Solving inverse kinematics using exact Hessian matrices, by Kenny Erleben and Sheldon Andrews. Computers & Graphics, Volume 78, Pages 1-11 (2019).
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A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes, by Renato Gasoto, Miles Macklin, Xuan Liu, Yinan Sun, Kenny Erleben, Cagdas Onal and Jie Fu. International Conference on Robotics and Automation, (ICRA) (2019).
paper, poster, video, DOI. |
2018 |
Methodology for Assessing Mesh-Based Contact Point Methods, by Kenny Erleben. ACM Transactions on Graphics, Volume 37, Issue 3, Number 39, Pages 1–30 (2018).
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Dendritic core crystallization in minor planets - an empirically constrained numerical simulation study, by Kim Esbensen, Henning Haack, Kenny Erleben and Marek Krzysztof Misztal. 33rd Nordic Geological Winter Meeting. Abstract number 76 (2018).
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Foreword to the Special Section on VRIPHYS 2018, by Sheldon Andrews, Kenny Erleben, Fabriece Jaillet and Gabriel Zachmann. Computers and Graphics (Pergamon), 76, A3-A4 (2018).
DOI. |
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Chunked Bounding Volume Hierarchies for Fast Digital Prototyping Using Volumetric Meshes, by Robert Schmidtke and Kenny Erleben. IEEE Transactions on Visualization and Computer Graphics, Volume 24, Number 12, Pages 3044-3057 (2018).
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Best Poster Prize: Local Models for Data Driven Inverse Kinematics of Soft Robots, by Fredrik Holsten, Sune Darkner, Morten P. Engell-Nørregård and Kenny Erleben. SCA Posters '18: Proceedings of the Conference on Computer Animation, Pages 7–8 (2018).
abstract, poster, video, code, publisher, DOI. |
2017 |
Constraint Reordering for Iterative Multi-Body Simulation with Contact, by Sheldon Andrews, Kenny Erleben, Paul G. Kry and Marek Teichmann. ECCOMAS Thematic Conference on Multibody Dynamics, Prague, Czech Republic (2017).
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Rigid Body Contact Problems using Proximal Operators, by Kenny Erleben. SCA '17: Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Issue 13, Pages 1–12 (2017).
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Modeling virtual humans, by Jan Bender, Kenny Erleben and Barbara Solenthaler. IEEE Computer Graphics and Applications, Volume 37 Number 6, Pages 26-27 (2017).
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A Fast Linear Complementarity Problem Solver for Fluid Animation using High Level Algebra Interfaces for GPU Libraries, by Michael Andersen, Sarah Niebe and Kenny Erleben. Computers & Graphics, Volume 69, Pages 36-48 (2017).
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Best paper prize: Inverse Kinematics Problems with Exact Hessian Matrices, by Kenny Erleben and Sheldon Andrews. MIG '17: Proceedings of the Tenth International Conference on Motion in Games, Issue 14, Pages 1–6 (2017).
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A numerical strategy for finite element modeling of frictionless asymmetric vocal fold collision, by Alba Granados, Marek Krzysztof Misztal, Jonas Brunskog, Vincent Visseq and Kenny Erleben. International Journal for Numerical Methods in Biomedical Engineering, Volume 33, Issue 2, Pages e02793 (2017).
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A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions, by Michael Andersen, Sarah Niebe and Kenny Erleben. VRIPHYS '17: Proceedings of the 13th Workshop on Virtual Reality Interactions and Physical Simulations, Pages 39–48 (2017).
paper, video1, video2, video3, publisher, DOI. |
2015 |
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation, by Sarah Niebe and Kenny Erleben. Book series: Synthesis Lectures on Computer Graphics and Animation, 159 pages (2015).
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2014 |
Disjoint Domains Interactions Framework for Hyperelastic Simulations, by Ulrik Bonde, Marek K. Misztal, Vincent Visseq and Kenny Erleben. World Congress on Computational Mechanics (WCCM XI) (2014).
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Finite element modeling of the vocal folds with deformable interface tracking, by Alba Granados, Jonas Brunskog, Marek Krzysztof Misztal, Vincent Visseq and Kenny Erleben. Proceedins of 7th Forum Acusticum (2014).
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Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes, by Marek. K. Misztal, Kenny Erleben, Adam Bargteil, Jens Fursund, Brian Bunch Christensen, Jakob Andreas Bærentzen and Robert Bridson. IEEE Transactions on Visualization and Computer Graphics, Volume 20, Issue 1, Pages 4-16 (2014).
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Photon Differential Splatting for Rendering Caustics, by Jeppe Revall Frisvad, Lars Schjøth, Kenny Erleben and Jon Sporring. Computer Graphics Forum, Volume 33, Issue 6, Pages 252-263 (2014).
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Moving conforming contact manifolds and related numerical problems, by Kenny Erleben. Sound/Visual production (digital), Bank International Research Station for Mathematical Innovation and Discovery (2014).
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Interactive Simulation of Rigid Body Dynamics in Computer Graphics, by Jan Bender, Kenny Erleben and Jeff Trinkle. Computer Graphics Forum, Volume 33, Issue 1, Pages 246-270 (2014).
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Conforming Contact Manifolds for Multibody Simulations, by Vincent Visseq, Ulrik Bonde, Marek K. Misztal and Kenny Erleben. World Congress on Computational Mechanics (WCCM XI) (2014).
abstract, video1, video2. |
2013 |
RPI-MATLAB-Simulator: A tool for efficient research and practical teaching in multibody dynamics, by Jedediyah Williams, Ying Lu, Sarah Niebe, Michael Andersen, Kenny Erleben and Jeff C. Trinkle. Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) (2013).
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Numerical Methods for Linear Complementarity Problems in Physics-Based Animation, by Kenny Erleben. SIGGRAPH '13: ACM SIGGRAPH 2013 Courses, Issue 8, Pages 1–42 (2013).
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2012 |
Interactive Simulation of Rigid Body Dynamics in Computer Graphics, by Jan Bender, Kenny Erleben, Jeff Trinkle and Erwin Coumans. EUROGRAPHICS 2012 State of the Art Reports, Eurographics Association, Cagliari, Sardinia, Italy (2012).
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SCA best paper award on fluid animation: Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes, by Marek. K. Misztal, Kenny Erleben, Adam Bargteil, Jens Fursund, Brian Bunch Christensen, Jakob Andreas. Bærentzen and Robert Bridson. Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pages 97-106 (2012).
paper, video1, video2, video3, video4, video5, video6, video7, video8, video9, video10, video11, video12, video13, video14, video15, publisher. |
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A joint-constraint model for human joints using signed distance-fields, by Morten Engell-Nørregård, Sarah Niebe and Kenny Erleben. Multibody System Dynamics, Volume 28, Pages 69–81 (2012).
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Activation Force Splines, by Morten Engell-Nørregård and Kenny Erleben. ACM/Eurographics Symposium on Computer Animation - Ecole Polytechnique Fédérale de Lausanne (EPFL), Lausanne, Switzerland (2012).
poster, video. |
2011 |
Mathematical Foundation of the Optimization-based Fluid Animation Method, by Kenny Erleben, Marek Krzysztof Misztal and Jakob Andreas Bærentzen. Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pages 101–110 (2011).
paper, video1, video2, video3, video4, video5, video6, video7, publisher, DOI. |
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(Eds.), by Jan Bender, Kenny Erleben and Eric Galin. VRIPHYS 11: 8th Workshop on Virtual Reality Interactions and Physical Simulations (2011).
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Interactive rigid body contact force problems: experiences on bridging the gap between eye–candy and real–world, by Kenny Erleben. Abstract from Euromech Colloquium 516, Grenoble, France (2011).
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A Projected Back-tracking Line-search for Constrained Interactive Inverse Kinematics, by Morten Engell-Nørregård and Kenny Erleben. Computers & Graphics, Volume 33, Issue 2, Pages 288 - 298 (2011).
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A Hyper Elasticity Method for Interactive Virtual Design of Hearing Aids, by Sune Darkner and Kenny Erleben. Visual Computer, Volume 27, Issue 6-8, Pages 645–653 (2011).
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Distance-field based joint-limits for biomechanic joint models, by Morten Poll Engell-Nørregård, Sarah Niebe and Kenny Erleben. Abstract from Euromech Colloquium 511, Ponta Delgada, Portugal (2011).
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2010 |
(Eds.), by Kenny Erleben, Jan Bender and Matthias Teschner. Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010, Copenhagen, Denmark, 2010. Eurographics Association (2010).
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Den digitale revolution: fortællinger fra datalogiens verden, by Peter Naur, Brian Vinter, Klaus Hansen, Torben Æ. Mogensen, Kenny Erleben, David Pisinger, Mads Nielsen, M. Kringelbach, W. E. Pedersen, P. Blume and R. Helles. O. T. Andersen, (Ed.), Jørgen P. Bansler (Ed.), R. H. Clausen, H. R. (Ed.), I. H. Jensen, I. H. (Ed.), Martin Zachariasen (Ed.). Datalogisk Institut (2010).
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Photon differentials in space and time, by Lars Schjøth, Jeppe Revall Frisvad, Kenny Erleben and Jon Sporring. In P. Richard, & J. Braz (Eds.), Computer Vision, Imaging and Computer Graphics. Theory and Applications: International Joint Conference, VISIGRAPP 2010, Angers, France, May 17-21, 2010. Revised Selected Papers (pp. 274-286). Springer. Communications in Computer and Information Science Volume 229 (2010).
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Local Joint–Limits using Distance Field Cones in Euler Angle Space, by Morten Engell-Nørregård, Sarah Niebe and Kenny Erleben. Computer Graphics International (CGI) (2010).
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Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations, by Morten Silcowitz, Sarah Niebe and Kenny Erleben. Workshop in Virtual Reality Interactions and Physical Simulation (VRIPHYS) (2010).
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Optimization-based Fluid Simulation on Unstructured Meshes, by Marek Krzysztof Misztal, Robert Bridson, Kenny Erleben, Andreas Baerentzen and Francois Anton. Workshop in Virtual Reality Interactions and Physical Simulation (VRIPHYS) (2010).
paper, video1, video2, video3, video4, video5, video6, video7, publisher, DOI. |
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Dense marker-less three dimensional motion capture, by Søren Hauberg, Bente Rona Jensen, Morten Poll Engell-Nørregård, Kenny Erleben and Kim Steenstrup Pedersen. Abstract from 11th International Symposium on the 3D Analysis of Human Movement, San Francisco, United States (2010).
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GPU Accelerated Likelihoods for Stereo-Based Articulated Tracking, by Rune Møllergaard Friborg, Søren Hauberg and Kenny Erleben. Trends and Topics in Computer Vision. ECCV 2010. Lecture Notes in Computer Science, Volume 6554, Pages. 359-371. Springer Berlin Heidelberg (2010).
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A Nonlinear Vertex-Based Model for Animation of Two-Dimensional Dry Foam, by Micky Kelager and Kenny Erleben. Proceedings of GRAPP 2010, International Conference on Computer Graphics Theory and Applications, Pages. 296-303, Angers, France (2010).
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Contact Point Generation for Convex Polytopes in Interactive Rigid Body Dynamics, by Morten Silcowitz, Sarah Niebe and Kenny Erleben. Poster at Eurographics Symposium on Computer Animation, Madrid, Spanien (2010).
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Heuristic Convergence Rate Improvements of the Projected Gauss–Seidel Method for Frictional Contact Problems, by Morten Poulsen, Sarah Niebe and Kenny Erleben. Proceedings of 18-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) (2010).
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Best paper award: Projected Gauss–Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics, by Morten Silcowitz, Sarah Niebe and Kenny Erleben. Computer Vision, Imaging and Computer Graphics. Theory and Applications. VISIGRAPP 2010. Communications in Computer and Information Science, Volume 229. Pages 218–229. Springer, Berlin, Heidelberg (2010).
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A Nonsmooth Nonlinear Conjugate Gradient Method for Interactive Contact Force Problems, by Morten Silcowitz, Sarah Niebe and Kenny Erleben. Visual Computer, Volume 26, Issue 6-8, Pages 893–901 (2010).
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A Triangle Bending Constraint Model for Position-Based Dynamics, by Micky Kelager, Sarah Niebe and Kenny Erleben. Workshop in Virtual Reality Interactions and Physical Simulation (VRIPHYS) (2010).
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2009 |
Tetrahedral Mesh Improvement Using Multi-face Retriangulation, by Marek Krzysztof Misztal, Jakob Andreas Bærentzen, François Anton and Kenny Erleben. Proceedings of the 18th International Meshing Roundtable (2009).
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Interactive inverse kinematics for human motion estimation, by Morten Poll Engell-Nørregård, Søren Hauberg, Jerome Lapuyade, Kenny Erleben and Kim Steenstrup Pedersen. In H. Prautzsch, A. Schmitt, J. Bender, & M. Teschner (Eds.), Vriphys 09: 6th Workshop on Virtual reality Interactions and Physical Simulations, pages 77-84. (2009).
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A Projected Non-linear Conjugate Gradient Method for Interactive Inverse Kinematics, by Morten Poll Engell-Nørregård and Kenny Erleben. In I. Troch, & F. Breitenecker (Eds.), Proceedings MATHMOD 09 Vienna, ARGESIM Report no. 35 (2009).
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GPU accelerated tandem traversal of blocked bounding volume hierarchy collision detection for multibody dynamics, by Jesper Damkjær and Kenny Erleben. In VRIPHYS 09: 6th Workshop on Virtual Reality Interactions and Physical Simulations, pages 115-124 (2009).
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Estimation of Joint Types and Joint Limits from Motion Capture Data, by Morten Engell-Nørregård and Kenny Erleben. The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with Eurographics (WSCG 2009), Pages 9-16 (2009).
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Three dimensional monocular human motion analysis in end-effector space, by Søren Hauberg, Jerome Lapuyade, Morten Poll Engell-Nørregård, Kenny Erleben and Kim Steenstrup Pedersen. In D. Cremers, Y. Boykov, A. Blake, & F. R. Schmidt (Eds.), Energy Minimization Methods in Computer Vision and Pattern Recognition: 7th International Conference, EMMCVPR 2009, Bonn, Germany, August 24-27, 2009. Proceedings. Springer. Lecture notes in computer science. Volume 5681. Pages 235-248 (2009).
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Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware, by Stefan Glimberg, Kenny Erleben and Jens C. Bennetsen. Workshop in Virtual Reality Interactions and Physical Simulation (VRIPHYS 2009) (2009).
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Spatial and Temporal Ray Differentials, by Jon Sporring, Lars Schjøth and Kenny Erleben. Department of Computer Science, University of Copenhagen. Technical Report Volume 2009 Number 04 (2009).
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Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation, by Morten Silcowitz, Sarah Niebe and Kenny Erleben. Workshop in Virtual Reality Interactions and Physical Simulation (VRIPHYS 2009) (2009).
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Maximal independent set graph partitions for representations of body-centered cubic lattices, by Kenny Erleben. Visual Computer, Volume 25, Number 5-7, Pages 423-430 (2009).
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2008 |
Guessing tangents in normal flows, by Bo Markussen, Jon Sporring and Kenny Erleben. Journal of Mathematical Imaging and Vision, Volume 31, Number 2-3, Pages 195-205 (2008).
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Volumetric shells using path tracing, by Kenny Erleben. Proceedings of Computer Graphics International (CGI 08), Istanbul, Turkey (2008).
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A non-smooth newton method for multibody dynamics, by Kenny Erleben and Ricardo Ortiz. In T. E. Simos, G. Psihoyios, & C. Tsitouras (Eds.), Numerical Analysis and Applied Mathematics: International Conference on Numerical Analysis and Applied Mathematics, Psalidi, Kos, Greese, Springer. AIP Conference Proceedings Volume 1048, Issue 1, Pages 178-181 (2008).
paper, publisher, DOI, ResearchGate. |
2007 |
Photon differentials, by Lars Schjøth, Jeppe Revall Frisvad, Kenny Erleben and Jon Sporring. In GRAPHITE 2007: Proceedings of the 5th international conference on computer graphics and interactive techniques in Australia and Southeast Asia, Perth, Western Austalia, Pages 179-186. Association for Computing Machinery (2007).
paper, publisher, DOI. |
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Using Implicit Skeleton Shape Representations for Volumetric Shell Meshing, by Kenny Erleben. Technical Report, Datalogisk Institut, Københavns Universitet Number 07/04 (2007).
paper, publisher. |
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Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra, by Kenny Erleben and Henrik Dohlmann. GPU Gems, Chapter 34 (2007).
paper. |
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Velocity-based Shock Propagation for Multibody Dynamics Animation, by Kenny Erleben. ACM Transactions on Graphics, Volume 26, Issue 2, Pages 12–es (2007).
paper, video, publisher, DOI. |
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Line-Stepping for Shell Meshes, by Kenny Erleben and Jon Sporring. In B. K. Ersbøll, & K. S. Pedersen (Eds.), Image Analysis: 15th Scandinavian Conference, SCIA, Aalborg, Denmark, Pages 472-481. Springer. Lecture notes in computer science, Volume 4522 (2007).
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Boneless Pose Editing and Animation, by Jakob Andreas Bærentzen, Kristian Evers Hansen and Kenny Erleben. In B. K. Ersbøll, & K. S. Pedersen (Eds.), Image Analysis: 15th Scandinavian Conference, SCIA, Aalborg, Denmark, Pages 562-571. Springer. Lecture notes in computer science, Volume 4522 (2007).
paper, publisher, DOI. |
2006 |
SIMS 2004, by Brian Elmegaard, Jon Sporring, Kenny Erleben and Kim Sørensen. Proceedings of Simulation Modelling Practice and Theory (SIMS 2004), Volume 14 Number 8, Pages 1057-1154 (2006).
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Sideways Stepping, by Bo Markussen, Jon Sporring and Kenny Erleben. In Proceedings fra den 15. Danske Konference i Mønstergenkendelse og Billedanalyse, DIKU technical report, pages 80-80. Datalogisk Institut, Københavns Universitet, 2006. DIKU 2006/08 (2006).
paper, publisher. |
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A Simple Plane Patcher Algorithm, by Kenny Erleben and Knud Henriksen. Technical Report, Department of Computer Science, University of Copenhagen, Number 06/09 (2006).
paper, code, publisher. |
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Editorial, by Brian Elmegaard, Jon Sporring, Kenny Erleben and Kim Sørensen. Proceedings of Simulation Modelling Practice and Theory (SIMS 2004), Volume 14 Number 8, Pages 1057-1058 (2006).
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Ballet Balance Strategies, by Camilla Pedersen, Kenny Erleben and Jon Sporring. Simulation Modelling Practice and Theory, Volume 14, Number 8, Pages 1135-1142 (2006).
paper, publisher, DOI. |
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Scan conversion of signed distance fields, by Kenny Erleben and Henrik Dohlmann. In Proceedings fra den 15. Danske Konference i Mønstergenkendelse og Billedanalyse, DIKU technical report, pages 81-91. Datalogisk Institut, Københavns Universitet, 2006. DIKU 2006/08 (2006).
paper, publisher. |
2005 |
OpenTissue - An Open Source Toolkit for Physics-Based Animation, by Kenny Erleben, Jon Sporring and Henrik Dohlmann. The Insight Journal - 2005 MICCAI Open-Source Workshop (2005).
paper, publisher, DOI. |
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The Adaptive Thin Shell Tetrahedral Mesh, by Kenny Erleben, Henrik Dohlmann and Jon Sporring. Journal of WSCG, Volume 13, Number 1, Pages 17-24 (2005).
paper, publisher. |
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Stable, Robust, and Versatile Multibody Dynamics Animation, by Kenny Erleben. PhD thesis, Department of Computer Science, University of Copenhagen (2005).
thesis, video. |
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Area and Volume Restoration in Elastically Deformable Solids, by Micky Kelager, Anders Fleron and Kenny Erleben. Special issue on Articulated Motion & Deformable Objects in Electronic Letters on Compuer Vision and Image Analysis (ELCVIA), Volume 5, Number 3, Pages 32-43 (2005).
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Physics-based Animation, by Kenny Erleben, Jon Sporring, Knud Henriksen and Henrik Dohlman. Charles River Media, Inc. Rockland, MA, USA (2005).
book. |
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A Multi-Scale Singularity Bounding Volume Hierarchy, by Kerawit Somchaipeng, Kenny Erleben and Jon Sporring. Proceedings of The 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2005 (WSCG 2005), Pages 179-186 (2005).
paper, publisher. |
2004 |
Ballet Balance Strategies, by Camilla Pedersen, Kenny Erleben and Jon Sporring. In Proceedings of SIMS 2004 the 45th International Conference of Scandinavian Simulation Society Copenhagen, Denmark. Pages 323-330 (2004).
paper, publisher. |
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Contact Graphs in Multibody Dynamics Simulation, by Kenny Erleben. Technical Report, Department of Computer Science, University of Copenhagen, Number 04/06 (2004).
paper, publisher. |
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The Thin Shell Tetrahedral Mesh, by Kenny Erleben and Henrik Dohlmann. In Proceedings fra den 13. Danske Konference i Mønstergenkendelse og Billedanalyse (DSAGM 2004), Pages 94-102 (2004).
paper, publisher. |
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Ballet Balance Strategies, by Kenny Erleben and Henrik Dohlmann. In Proceedings of SIMS 2004 the 45th International Conference of Scandinavian Simulation Society Copenhagen, Denmark. Pages 307-314 (2004).
paper, publisher. |
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Proceedings, by Brian Elmegaard, Jon Sporring, Kenny Erleben and Kim Sørensen. SIMS 2004 the 45th International Conference of Scandinavian Simulation Society Copenhagen, Denmark. Pages 307-314 (2004).
publisher. |
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A Multi-Scale Singularity Bounding Volume Hierarchy, by Kerawit Somchaipeng, Kenny Erleben and Jon Sporring. Technical Report, Department of Computer Science, University of Copenhagen, Number 04/08 (2004).
paper, publisher. |
2003 |
Collision Detection of Deformable Volumetric Meshes, by Kenny Erleben and Jon Sporring. In J. Lander (Ed.), Graphics Programming Methods, Charles River Media, Pages 51-68 (2003).
paper, publisher. |
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Scripted Bodies and Spline-driven Animation, by Kenny Erleben and Knud Henriksen. In J. Lander (Ed.), Graphics Programming Methods, Charles River Media, Pages 37-50 (2003).
paper, publisher. |
2002 |
An introduction to Approximating Heterogeneous Bounding Volume Hierarchies, by Kenny Erleben. Technical Report, Department of Computer Science, University of Copenhagen, Number 02/04 (2002).
paper, publisher. |
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Scripted Bodies and Spline Driven Animation, by Kenny Erleben and Knud Henriksen. Technical Report, Department of Computer Science, University of Copenhagen, Number 02/18 (2002).
paper, video1, video2, video3, video4, publisher. |
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Module Based Design for Rigid Body Simulators, by Kenny Erleben. Technical Report, Department of Computer Science, University of Copenhagen, Number 02/06 (2002).
paper, publisher. |
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B-Splines, by Kenny Erleben and Knud Henriksen. Technical Report, Department of Computer Science, University of Copenhagen, Number 02/17 (2002).
paper, publisher. |